5 Awesome Satisfactory Feature Suggestions

5 Awesome Satisfactory Feature Suggestions

Aug 14 Masonzero  

Satisfactory is still in early access, which means new features are being added all the time. Thankfully, between the official feature suggestions page, and the Satisfactory subreddit, there are a ton of player-suggested features that would improve the game! Let us know which of these you’re interested in seeing, or if there are any others.

Note: This article was written as of build 102839. If you see a feature suggestion here that is in the game, then it was probably patched in since then!

Keep Autopilot on While in a Vehicle

satisfactory tractor driving across the desert

Vehicles have autopilot functions, which allows them to follow a path you’ve determined for them. However, this only works when you’re not driving the vehicle. As soon as you get in, the vehicle will slow to a halt and surrender control to you. One feature suggestion is to allow you to “ride” rather than “drive” a vehicle, so that autopilot can continue. Then in addition to automatically transporting materials, you can also transport yourself with your new bus lines! Yes, there are some workarounds for this. Technically riding a belt will accomplish the same task, but the player character doesn’t follow curves very well. You can also jump on top of a moving vehicle, but this isn’t the most reliable method either.

Snap Buildings to Pre-Existing Belts

feature suggestions buildings snapping to belts

One of the most frustrating parts of building in Satisfactory is that some things snap, and some things don’t. Belts are, of course, designed to snap to other belts and to any buildings with belt inputs or outputs. However, it doesn’t work the other way around. You can’t attach a building to a belt. This means there is an order to building things. You need to construct your machinery first, then create the belts. It’s also inconvenient when you remove a building to create a new one. You need to deconstruct the belt as well, since you can’t just hook up the building directly. It’d be nice to have a way to snap buildings to belts.

Add Foundations With Holes

We already have walls with holes, that allow you to run a conveyor belt or power pole through them without disturbing your look too much. A great suggestion is to do the same with foundations! Currently, to bring up a conveyor lift through levels, you need to just leave a blank space where a foundation should be. In an ideal world, we could limit the amount of blank space and have a special type of foundation. Anything like this that lets you further customize the look of your factory is a good thing!

Show Distances to HUD Elements

When you scan for resources, you will notice a little distance indicator under the symbol. Some users have suggested applying this feature to other more permanent HUD elements. This includes the Space Elevator, beacons, and other players. This is especially helpful near the beginning of the game when you don’t yet have a map unlocked.

Upgrade Power Poles Like Belts

satisfactory power pole connected to two biomass burners

One of the coolest features in Satisfactory is the ability to change the version of a conveyor belt without disrupting the belt’s flow. Unfortunately, power poles don’t follow this convention. Despite having several versions, you need to dismantle and rebuild power poles in order to upgrade them! This also means you need to re-wire every building you had connected. This feature suggestion would be to be able to upgrade power poles in the same way that conveyors are upgraded. It would mean undisrupted power.

One concern about this feature would be how to downgrade the pole (if this was ever something you wanted to do). Since higher-tier poles have more connections, downgrading would eliminate some of those wires. A proposed solution to this issue would be to assign the connections you make a number, based on the order you connect them. Then when downgrading to a basic pole, it will keep connections one through four.

Speaking of power pole suggestions, another small feature suggestion is to allow the power line tool to use upgraded poles. Currently, the tool only allows you to use the lowest-tier power poles if you’re building a long chain. To create a chain of upgraded power poles you need to build each individually then hook them up. One way to address this issue is for the tool to use whatever version of power pole you start using it on. So if you use the power line tool on a Mk 2 pole, the tool should use Mk 2 poles from then on.

We Asked You!

We also asked all of your readers, over on Twitter, what your ideas were for features. Check out the Tweet and its responses, linked below, and make sure to follow us over on Twitter if you’re not doing so already!

How do you feel about these feature suggestions? Satisfactory is certainly a work in progress, so enough backing for these features may mean they can be part of the game! If you want to upvote any feature suggestions, then check out Satisfactory’s Feature Request page. And if you’re looking for some tips to get started playing Satisfactory, check out our tips to make the start of your game more enjoyable.


About Masonzero

Mason has years of experience writing for blogs on a variety of topics. Now he is excited to highlight the awesome things you can do in Satisfactory. He hails from Portland, Oregon and loves gaming with his wife and petting their cat, Henry. He can be reached at [email protected]


  • Kevla
    Aug 20, 2019 @ 11:01 am

    I have a suggestion:
    Some signs. Really simple. Some blank signs I can write on to keep things organized. Would be cool to know which belt carries what to where.

    Great game. Thanks.

  • Aug 20, 2019 @ 15:44 pm

    We need “Rail Pole” for train rails which work almost exactly like the conveyor pole but is bigger and designed to hold a train rail nicely. So we can have a nice elevated monorail without using all the ugly concrete slabs. Unlike the conveyor pole though, the rails son’t snap to straight and level when attached at top, they maintain the smooth curve, horizontally or vertically. like the monorail does when placed on the ground The Rail pole acts exactly as if you placed a small “Point of ground” in the air for the rail to snap to.

  • Arthur
    Aug 29, 2019 @ 15:43 pm

    Please create support pillars to suspend the train tracks, such as Conveyor Pole is used for supporting the Conveyor Belt and make beautfull path for the trem over the terrain.

  • peperonidestroyer
    Sep 15, 2019 @ 4:02 am

    Please create support pillars to suspend the train tracks, such as Conveyor Pole is used for supporting the Conveyor Belt and make beautfull path for the trem over the terrain) i tottaly agree with this as id be nice for it to go over water and large gaps

  • Scorpking
    Sep 24, 2019 @ 4:20 am

    the container and miner upgrade would be cool too

    and one feature that dont exit is the farming factory that allow to automatise the tissus and healer kit

  • Chief94
    Jan 23, 2020 @ 14:37 pm

    Farming would be great. The ability to grow food. Or something to be able to manipulate the terrain.

  • Trash Panda
    Dec 30, 2020 @ 16:52 pm

    it would be nice if you could build custom shapes to the game so we could make boats and planes

  • Trash Panda
    Dec 30, 2020 @ 16:57 pm

    If we could have a creative mode that would be able to build planes and boats for exploration

  • Kristopher R Estep
    Feb 21, 2021 @ 17:25 pm

    I would like to see containers have a fill/distribute selector that prioritizes either filling the container or releasing it. When “Fill” is selected, the container fills with resources before sending any to the “out” port. When “Distribute” is selected, resoures are sent immediately, and only fills when the outflow is backed up, as it currently does automatically.


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