5 of the Most Useless Things in Satisfactory

5 of the Most Useless Things in Satisfactory

Nov 03 Masonzero  

Most games include items or features that many players don’t use. I don’t know if I represent every Satisfactory player ever, but this game has a lot of items that I have never touched, or only used just to try out. In this blog, I’m going to talk about five of those things. Let me know in the comments below if you feel the same, or if you’ve actually used these things!

1. Rebar Gun

I have used the Rebar Gun a fair bit, but I have since sworn off of it. While ammo for the Rifle can be difficult to construct, the Rebar Gun is just so unreliable. To use an Apex Legends analogy: I expect it to feel like a satisfying headshot with the Wingman, but instead it feels like a poorly aimed Mozambique shot. The projectile falls very short of its target and deals damage so slowly, that you’re better off upgrading your melee weapon and skipping the Rebar Gun completely.

2. Parachute

I honestly forgot that parachutes were an item in the game. Made from fabric and cable, parachutes are a consumable that prevents fall damage. Now, I had to learn all of this from the Wiki, because I’ve never actually constructed a Parachute. In my playthroughs, one of my main goals is to unlock the Bladerunners and the Jetpack as soon as possible. Until I make those, I try not to put myself in a situation where I would take lethal fall damage. I can see the Parachute being a good backup for when you accidentally run out of Jetpack fuel. But I honestly would not use this item at any stage in the game.

3. Gas Mask

I just can’t be bothered to wear a Gas Mask when I want to go into the Poison Gas clouds. You need to carry around the mask and its filters in your inventory, and it’s so much easier to just tank the damage with Bacon Agaric or Inhalers than to worry about making filters for your mask. Yes, it’s going to be better overall to use the Gas Mask, but sometimes the right option is just less convenient.

4. Geo Thermal Generator

I want to like the Geo Thermal Generator, I really do. But it just doesn’t make much sense to use. It would be fantastic as an early-game building, but it instead ends up being a fine mid-to-late-game addition that you’re not excited about. There are 18 geysers on the map, and they produce 200 MW each, so if you put a generator on each of them, you would gather 3600 MW of power. This would be great in the early portions of the game since 200 MW is a lot more than the 75 MW that the Coal Generator can produce. However, you need Supercomputers, an endgame item, in order to create Geo Thermal Generators! By the time you unlock this building, why not just put your focus on nuclear power, which will produce more power with just two Nuclear Plants than if you connected all 18 Geysers to your grid? It’s not that the item is bad, it’s that the part

5. Programmable Splitter

Maybe I’m just not smart enough to use them effectively, but I cannot think of a single reason I would use a Programmable Splitter. Okay, let me rephrase that. I can’t think of a reason I would use them, but I can see why others would. As a rule of thumb, I don’t put different items on the same belt, unless I’m sending those items straight into the Awesome Sink. I find myself using the Smart Splitter sometimes, specifically to use the overflow feature. But when it comes to Programmable Splitters, I can only really think of a use for them if I dumped various items on the same belt. But whenever I would want to do that, I just create more belts instead. I would rather not risk a belt getting backed up by random items and messing up something else. Comment down below if you use this item, but it just does not suit my playstyle at all.

Those are my picks for the five most useless items in Satisfactory. I’m not surprised that the game contains these items. Many games do, and especially games that are still in early access. There is plenty of time for Coffee Stain Studios to remove or rebalance some of these items. I would definitely use the Geo Thermal Generator if it was balanced to be available earlier in the game, and I would use the Gas Mask if it wasn’t overpowered by the healing items in the game. Let me know down in the comments if my opinion are awful or not, and what items you never touch while playing Satisfactory.


About Masonzero

Mason has years of experience writing for blogs on a variety of topics. Now he is excited to highlight the awesome things you can do in Satisfactory. He hails from Portland, Oregon and loves gaming with his wife and petting their cat, Henry. He can be reached at [email protected]

One comment

  • Milord_Rosbif
    Nov 19, 2020 @ 3:49 am

    Hi, I totally agree with 3 of the 5. The two I use are the gasmask (occassionally) when I am getting a protected hard drive and the programmable splitter. I use four of those in my stock store. This is a 12 wall high building that holds 4 rows of 12 large containers, stacked 3 high to hold each useful item type in individual storage and 3 group stores for organic stuff (leaves, entrails, wood, mercer etc), mechanical (tools, shards etc) and AOB.

    I have a single conveyor from my factory complex that carries overflow production (using smart splitters on the output lines, to feed into a small store (so I can manually drop stuff to the store) . The store feeds to the programmable splitter on the top floor above the stacks of containers and directs the specific items to the left or right aisle. above each isle, fed by the programmable splitter are a series of smart splitters sending left right or straight on. These sort the items into their specific bins. The three group stores need programmable splitters to do this. If an item gets all the way to the end of the aisle without being stored (because the store is full, then they are merged back onto a single belt that feeds a crusher for those bonus vouchers!

    Happy to share the build if you are interested


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