While the Satisfactory tutorial does a pretty decent job of guiding you through how to harvest, construct, and research, the hand-holding stops fairly early. And there are a lot of things the game doesn’t explain at all, leaving you to find them out for yourself. Here are some things that will make your Satisfactory experience much better!
Replace Conveyors Without Deconstructing
For most of my playthrough, I was deconstructing conveyor belts (thus adding anything on them to my inventory) to replace them with faster ones. I only recently realized that you can upgrade them without any deconstruction, which means no interruptions to your production line. Simply select a different conveyor than the one you want to replace, aim at the belt, and left click to construct. It will replace the belt and leave on everything that was already there.
UPDATE: We previously said this does not work with miners or power poles, but that has since changed.
Connect Your Power Grid
This is a good lesson to learn early. In fact, we included it in our Tips for an Efficient Start post. That is connecting all of your power production buildings to the same power grid. For example, the two Biomass Burners on your HUB should have a wire going from each of them into the same power pole, which will make your maximum available power 40MW instead of 20MW. Once your power grid and factory get more complex, it will be important to have them all in the same place.
Mergers and Splitters Can Be Built on Belts
This one blew my mind when I figured it out. I was annoyed with only being able to place mergers and splitters on the ground and planning my belts around them. Then I learned that you can just aim a merger or splitter at an already-created belt, and it will build it already attached! This allows you to make mergers and splitters that “float” in the air.
Personally, I use this a lot in combination with Stackable Conveyor Poles. If I have two levels transporting the same item, I just connect them with a merger and splitter if they need balancing. As long as you don’t build them right on top of each other, it should be easy to build a belt that connects the two levels.
Space Bar Does the Same as Mouse Button in the Craft Bench
Holding down your mouse button can be pretty tiring. Even worse if you “automate” the handcrafting process by setting something on your mouse button and walking away. Luckily, holding the space bar is an alternative! This is often much easier than holding the mouse button, but is unfortunately skipped in the tutorial.
Hold Ctrl to Move all of an Item
When moving multiple stacks of an item from one place to another, you would probably just drag or double click the item in your inventory to move it over. But if you hold the Ctrl key while dragging, you will move all stacks of that item! This can save a lot of time when moving around large quantities of the same item.
Healing Items Don’t Grow Back
Don’t get too excited about finding a paleberry bush near your base. As soon as you pick up that item, it’s gone and won’t grow back. That means that technically there is a limit to how many times you can heal up, but in practicality, you probably won’t need to worry about that.
Some players do claim that health items grow back, but they report that it could take 40 in-game hours for this to happen.
UPDATE: Healing items now respawn roughly every 3 in-game days.
Concrete Can Get You Anywhere
There are a lot of aspects of Satisfactory that seem really obvious once you figure it out. One of them is the ability to build bridges or ramps out of concrete. I’ve built myself out of several canyons after falling in, and across several chasms to get to resources. If you’re making a temporary structure, you can just deconstruct all the pieces when you’re done. Remember, nowhere in this game is truly inaccessible!
These are just some of many helpful Satisfactory tricks out there. The game has a great tutorial but barely scratches the surface of everything you need to know. Let us know your tricks in the comments below, and let us know if any of these were new to you.