Diving Into the First Satisfactory Experimental Patch Notes

Diving Into the First Satisfactory Experimental Patch Notes

May 07 Masonzero  

It’s only been a week since the experimental mode for Satisfactory came out, and there have been plenty of bug fixes already in a few patch notes. Let’s break down these patches and talk about what is going on in experimental mode.

Patch Notes: Early Access (EXPERIMENTAL) – v0.1.6 – Build 98445


  • Doubled the cost of the Conveyor Lifts
  • Renamed Gunpowder to Black Powder
  • Adjusted Black Powder recipe:
    • Old: 2 Coal + 1 Sulphur
    • New: 1 Coal + 2 Sulphur
  • Adjusted Conveyor Lift clearance


  • Fixed the “banana conveyor bug”
  • Fixed the hologram material on the Conveyor Lifts
  • Fixed Conveyor Lifts visually transporting parts into the correct direction
  • Fixed the bug where inventory size wasn’t updated until the player opened the inventory
  • Fixed the outdated Power Pole descriptions
  • Fixed custom names for the Radio Tower disappearing after reloading a save
  • Fixed that firing the Rebar Gun at a Flying Crab crashes the game
  • Fixed the missing texture for Sulphur on Conveyor Belts
  • Fixed the Portable Miner duplication bug
  • Fixed that inputting more than 1 Power Shard into an Overclocking slot doesn’t consume the rest of the stack
  • Fixed flying grass on the western coast
  • Fixed the Colour Gun crash
  • Fixed Conveyor Lift crash on client
  • Fixed a bug with moving inventory items to empty slots
  • Excluded unintended research items from the MAM (Mercer Sphere, Somersloop, Rifle Mk.2)
  • Fixed that messages can now always be skipped via the Enter key


  • Conveyor Lifts now render building guidelines and can snap to them
  • Improved snapping of Conveyor Lifts to Walls and Conveyor Belts


  • Updated the visuals of Splitters & Merger


  • Improved Nobelisk Detonator sounds


  • Fixed an issue with the Destructible Rocks that impacted performance


  • Implemented Map and Radar Tower emails


  • Redesigned the southern part of the Dune Desert

This first update had some pretty cool additions and fixes. Most noticably, splitter and mergers have a new look. It’s pretty noticable but still looks consistent with the style of the game.

There were some important bugs removed as well. Firing the rebar gun had the potential to crash games, and that has been patched out, thankfully. Also, dragging a stack of power shards into an overclocking menu now works correctly, where before it did not fill more than one slot. Unintended items have been removed from the M.A.M., including Mercer Spheres and Somersloops. I think we all got excited about being able to research those!

Notably, the costs of conveyor lifts and black powder (previously known as gunpowder) were changed.

Patch Notes: Early Access (EXPERIMENTAL) – v0.1.7 – Build 98611


  • Adjusted the Alternate Recipe for Compacted Coal
    • Old: 2 Coal + 2 Sulphur
    • New: 3 Coal + 3 Sulphur
  • Adjusted the Alternate Recipe for Turbo Fuel
    • Old: 5 Fuel + 2 Compacted Coal
    • New: 5 Fuel + 4 Compacted Coal


  • Fixed on load crashes related to excluded researches
  • Automatic Health regeneration up to 3 pellets works again
  • Fixed not being able to build Conveyor Lifts downward onto Foundations
  • Fixed the Stackable Conveyor Pole not aligning with other Conveyor Connections
  • Unpossessed Player Characters that are killed or already dead now spawn Death Crates


  • Updated some Map icons
  • Polished Radar Tower menu


  • Disabled ladders ticking on start-up

This next update is a little smaller, but still comes with plenty of fixes to Satisfactory Experimental.

Compacted coal and an alternate recipe for turbo fuel each got a rebalanced recipe. Otherwise, some map icons were updated and the way a few items work in your factory have been adjusted to be less buggy.

Patch Notes: Early Access (EXPERIMENTAL) – v0.1.8 – Build 98779


  • Conveyor Lifts now snap in 1m steps instead of 2m


  • Generators and Power Poles now show the correct name in their menu (Biomass Burner, Coal Generator, Power Pole Mk.2, etc.)
  • Stackable Poles can no longer be built within each other
  • Fixed some Map related crashes (on client and host)
  • Fixed the distance of input fog planes on the Splitters and Mergers
  • Hopefully fixed a crash related to Power Lines being saved in a bad state
  • Fixed a crash occurring when exiting the game
  • Players are not able to walk on water anymore
  • Players don’t move upwards infinitely when flying with the Jetpack and equipping a different body slot equipment anymore
  • Client players can now sort the inventory in various storages


  • Added Rifle Mk.1 sounds
  • Implemented some changes to Nobelisk sounds

This patch update is much smaller than the previous ones, and just has some various bug fixes. This patch fixes a few crashes, fixes players being able to walk on water, and most notably it fixes the bug of players being able to fly infinitely upwards with the Jetpack after swapping an equipment slot.

Well, there’s the updates for the week! Keep in mind that this is only for experimental mode. As of yet, none of this has been added to the main Satisfactory game. So, if you want to take advantage of all the quartz and sulfur research trees, and all of the new items, you’ll need to try out the experimental version. Just don’t get too frustrated if the game crashes on you. Good luck out there!


About Masonzero

Mason has years of experience writing for blogs on a variety of topics. Now he is excited to highlight the awesome things you can do in Satisfactory. He hails from Portland, Oregon and loves gaming with his wife and petting their cat, Henry. He can be reached at [email protected]

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